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Tom Clancy’s Ghost Recon (2001 video game): Difference between revisions


 

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The game is played entirely from the first-person perspective. A heads-up display relays information such as the name of the soldier the player is controlling, the soldier’s assigned fireteam, weapon and ammo counter, a threat indicator, the targeting reticule, health status, and a stance indicator (to show whether the character is standing, crouched, or prone).

The game is played entirely from the first-person perspective. A heads-up display relays information such as the name of the soldier the player is controlling, the soldier’s assigned fireteam, weapon and ammo counter, a threat indicator, the targeting reticule, health status, and a stance indicator (to show whether the character is standing, crouched, or prone).

Players will engage most often with foot soldiers who have varying levels of body armor, some being capable of stopping most small-arms fire. Occasionally the player will come face-to-face with armored threats, such as cargo trucks, or civilian trucks with mounted machine guns, but the player may also encounter tanks, which requires the M136 recoilless anti-tank rifle in order to destroy. Soldiers are very mobile and adaptive, using cover, going prone, providing suppressive fire, and even flanking and sneaking up on the player. The vehicles however follow strict movement options, only moving in the directions they were programmed to.

Players will engage most often with foot soldiers who have varying levels of body armor, some being capable of stopping most small-arms fire. Occasionally the player will come face-to-face with armored threats, such as cargo trucks, or civilian trucks with mounted machine guns, but the player may also encounter tanks, which requires the M136 recoilless anti-tank rifle in order to destroy. Soldiers are very mobile and adaptive, using cover, going prone, providing suppressive fire, and flanking and sneaking up on the player. The vehicles however follow strict movement options, only moving in the directions they were programmed to.

Bullets will not penetrate most objects, but they will break glass and deflate tires. Explosives or heavy gunfire can be used to destroy wooden doors, and (in the case of explosives) potentially kill anyone within the blast radius on the other side. Depending on a target’s armor, it is generally possible to neutralize a threat with one or two well-placed shots.

Bullets will not penetrate most objects, but they will break glass and deflate tires. Explosives or heavy gunfire can be used to destroy wooden doors, and (in the case of explosives) potentially kill anyone within the blast radius on the other side. Depending on a target’s armor, it is generally possible to neutralize a threat with one or two well-placed shots.

2001 video game

2001 video game

Tom Clancy’s Ghost Recon
Tom Clancy's Ghost Recon.jpg
Developer(s) Red Storm Entertainment[a]
Publisher(s) Ubi Soft[b]
Producer(s) Darren Chukitus
Designer(s) Brian Upton
Programmer(s) Clark Gibson
Artist(s) Eric Armstrong
Travis Getz
Mike Haynes
John Sonedecker
Composer(s) Bill Brown
Series Tom Clancy’s Ghost Recon
Platform(s) Microsoft Windows, Mac OS, Xbox, PlayStation 2, GameCube
Release Microsoft WindowsMac OSXboxPlayStation 2GameCube
Genre(s) Tactical shooter
Mode(s) Single-player, multiplayer, Cooperative

Tom Clancy’s Ghost Recon is a tactical shooter video game developed by Red Storm Entertainment and published by Ubi Soft in 2001 for Microsoft Windows. It is the first game in the Ghost Recon series. It was ported to Mac OS, PlayStation 2 and Xbox in 2002 and to the GameCube in 2003. Ports for N-Gage and Game Boy Advance were planned, but later canceled.[9] Unlike Clancy’s other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books.

Together with Rainbow Six, SWAT 3, and Operation Flashpoint, game industry experts generally credit Ghost Recon with defining and refining the tactical shooter genre.[10] Ghost Recons success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC.[9]

Gameplay[edit]

Ghost Recon puts the player in charge of the eponymous Ghosts, a fictional squad of United States Special Operations Forces soldiers from Delta Company, 1st Battalion, 5th Special Forces Group. They are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with space for three soldiers per team (the Xbox and PlayStation 2 versions do not have a Charlie team available). However, only six soldiers can be selected per mission. The player enjoys limited tactical control on the battlefield by issuing maneuver commands and rules of engagement for each fireteam through a command map.

The soldiers themselves are organized into four different character classes. Every class can carry a primary and secondary weapon, which are organized into “kits”. Even though the primary…



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